
While Geb is typically too withdrawn to use them, the DM may decide that the Maidens are too cool to let languish in their field and set them on a journey to malice the players.
#PETRIFY SPELL 5E FREE#
You need to free them from their petrification to put them down for good. This is the only way to keep a Maiden from returning to life with Reconstitution, as well! Otherwise, if a Maiden is killed, reduced to rubble, or even entirely vaporized, they’ll regenerate fully anywhere from a week (if killed through damage) to a few months or years (if reduced to rubble or ash) later to resume whatever duties they held before. Mechanically, the victim actually gains +1 AC for every 3 points of Dex they lose and they don’t actually die or fully petrify at 0 Dex, something I’m assuming is a writer’s oversight.Īnyway, Stone to Flesh does have another use against a Maiden, though, stripping the creature of its rocky outer shell to remove both its DR 5/Adamantine and its 17 Spell Resistance for 1 round until the shell grows back. Eventually, inevitably, the victim will be entirely transmuted into stone, and dying while under the effects of the curse may cause the victim to join the Petrified Maidens in the field… At the DM’s discretion. Some may see it as a supernatural infection rather than a curse and attempt to treat it like a disease or, worse, try and clear it out like normal petrification Stone to Flesh does not cure the curse, it merely undoes 1d3 points of Dexterity damage and chases the slow stoning backwards a bit. The Curse of Stone is tricky and dangerous when played correctly.

#PETRIFY SPELL 5E FULL#
It takes a full minute for the curse to manifest, but it reveals its presence as a slowly spreading petrification that saps 1d6 Dexterity from its victim each day. They can also reel back and deliver a painful punch with their free hand to deal an additional 1d6+2 damage, and their touch is actually far worse than the swings of their sword, as it transfers the Curse of Stone to the victim. They come armed with +1 scimitars that cannot be removed from their grasp, each blow taking 1d6+6 chunks out of their foe. Once disturbed, the Maidens are a force to be reckoned with. Geb has an entire army of these unfortunates at his beck and call, contained within the Field of Maidens (an incomparable creative genius and a master of wordsmithery Geb is) until he requires their service… But since he’s become withdrawn to the point no one in Geb actually sees him anymore, the Petrified Maidens have been gathering stony dust ever since, waiting for someone to disturb them. The unfortunate victims of the wizard king of Geb, Geb (yes he named the nation after himself), these creatures may at first appear to be Constructs until you actually carve into them and find out they bleed.

#PETRIFY SPELL 5E PLUS#
Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.Monster Spotlight: Petrified Maidens CR 6 of it in bright light, it mistakes itself for a rival and Targets itself with its gaze.ĪCTIONS Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. If the Basilisk sees its reflection within 30 ft.

If it looks at the Basilisk in the meantime, it must immediately make the save. If it does so, it can't see the Basilisk until the start of its next turn, when it can avert its eyes again. On a failure, the creature is Petrified until freed by the Greater Restoration spell or other magic.Ī creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. It must repeat the saving throw at the end of its next turn.

On a failed save, the creature magically begins to turn to stone and is Restrained. of the Basilisk and the two of them can see each other, the Basilisk can force the creature to make a DC 12 Constitution saving throw if the Basilisk isn't Incapacitated. Traits Petrifying Gaze: If a creature starts its turn within 30 ft.
